Tuesday, 26 January 2010

Brainstorming & Tutorial Discussion

Concerns

  • Transience in today’s culture - Every day, the average human fluxes through a series of juxtaposing internal and external spaces which reveal and obscure themselves to us as we journey from one destination to another. In viewing spaces in a state of motion, we immerse ourselves in a continuous movement of shifting orientations and crossed viewpoints, where our perceptions of space change as we progress.
  • Travel – gradual transition from one environment to another
  • I am concerned with the participation of the viewer within spaces, whereby through experiencing spaces in a state of flux, the juxtaposition of movement and stillness results in activating and revealing the space.
  • I am concerned with a visual interplay with the way we see space so that the viewer’s positioning has a direct effect on how space is seen. This relates to an interest in the ability to change and obscure a space’s visual identity and transform our attention to surrounding environments. Environments which appear to be moving, but in reality are not - Creating a visually dynamic environment.
  • Physically kinesthetic form of design and modelling of space
  • Architectural journey – Spatial interactive experience between body and space
  • Trajectories – path of a moving object through space
  • Architecture that involves an unfolding experience as the viewer moves through it – sequential experience - associated with the cinematic concept of architectural montage, artificially created continuous spaces.
  • The virtual transient exploration and manipulation of space in cinema, in relation to the visual experiential sequencing of space in architecture and installation art.
  • My inquiry concerns movement and its relation to spatial manipulation.
  • How we visually comprehend space through movement and how we can design to enhance the average experience of moving through a space.
Discussion

This discussion was focussed around how to subsequently progress from the 'Movement Films'. Each of the films were filmed in a fairly unplanned and impulsive manner, subsequently they have many similarities and differences. It therefore seems logical to derive a way to conclude the films as a whole, in a planned sequence film. A film which (like all cinema) has the ability to deliberately move the viewer through a space in a particular way.

This could be done through designing a mechanical device that holds a camera and which allows me to film in a particular way:

(It therefore seems sensible to initially analyse the current films in depth in order to devise the device)
  • As a means of controlling the camera movement (dollies)
  • Moving in two directions, roller coaster mechanism
  • Maybe the camera records the mechanism
  • Where is the spatial manipulation done? Unedited film - could enable me to avoid editing by computer software
  • Complex mechanisms
  • Using the twist / spiral - which has been concurrent through a lot of my work - compound movements - more than in one direction
  • The device as a process to the next step
  • Looking for buildings which have twisting movement qualities - but also devise a mechanism which allows me to film other spaces
  • How the movement might really start to engage the space
  • What it reveals when it twists
  • Film the device - relationship between the device and the image
  • How I show the films - a mechanism/monitor that moves
The films may then generate a particular play of geometry which i develop in a sculptural / architectural way - draw films - translate that back. Draw mechanisms.

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